Minggu, 23 Mei 2010

[W245.Ebook] Free Ebook Mastering LibGDX Game Development, by Patrick Hoey

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Mastering LibGDX Game Development, by Patrick Hoey

Mastering LibGDX Game Development, by Patrick Hoey



Mastering LibGDX Game Development, by Patrick Hoey

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Mastering LibGDX Game Development, by Patrick Hoey

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

About This Book
  • Learn game architecture and design patterns with concrete examples using proper software engineering principles
  • Save time and money with this handy reference guide for future game development with LibGDX
  • Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX
Who This Book Is For

If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.

What You Will Learn
  • Develop characters with stat attributes, player movement, animation, physics, and collision detection
  • Create interactive NPC characters with speech windows and build immersion via dialog trees
  • Build inventory management system UIs with drag and drop items to sell, buy, and equip
  • Design a quest system to expand out the content of your game
  • Form interesting enemies with battle mechanics and spawn points
  • Devise scripted cutscenes to add an element of story and drama
  • Develop save and load game profiles
  • Create special effects to give the game extra juiciness and polish, and help build the atmosphere
In Detail

LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.

Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.

First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.

By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.

Style and approach

This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.

  • Sales Rank: #1862845 in Books
  • Published on: 2015-11-26
  • Released on: 2015-11-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .95" w x 7.50" l, 1.58 pounds
  • Binding: Paperback
  • 420 pages

About the Author

Patrick Hoey

Patrick Hoey is a software engineer with over 15 years of professional experience, contributing to the success of organizations from Fortune 500 companies to startups. While working full time, he completed his master's degree in computer science and then went on to graduate from law school, passed the bar exam, and became a licensed attorney. He has also donated his services as a director at a non-profit company. Patrick started developing video games from the age of 12. The first video game that he created was a crude hangman game for the Atari 800 home computer written in Atari BASIC. He has developed demo programs throughout the years that demonstrate certain features or exercise certain APIs of interest at the time, such as OpenGL, DirectX, SDL, Allegro, Cocos2d-x, and recently LibGDX. For entrepreneurial endeavors, Patrick ported video games to mobile phone platforms. His latest adventure with LibGDX started in 2013, creating a game that he always wanted to play called CityPunk: A Hacker's Story. Patrick's research interests include game development, graphics programming, intellectual property case law, data visualization, microcontrollers for embedded devices, and machine learning. Patrick loves photography, hiking, traveling, and creating short films. Find out more about Patrick on his personal blog at http://www.patrickhoey.com.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Excellent libGDX book
By John Bannister
I should declare up front that I purchased this book directly from Packt and was asked to review it for them. I was not asked to give a good review, however.

If you are after an in-depth libGDX book then this one is for you. If you also want a comprehensive introduction into the complexities, and potential solutions, of developing an RPG then you get an added bonus, because that is in there too.

There were only two things I do not like about the code. The first was the use of underscores for member variables and the second was the use of a lot of static variables and functions.

One thing I really do like is that the book itself does not reproduce page after page of the code just to fill it out - it explains concepts and then includes snippets. Closely related classes are not reproduced in the book at all, but are mentioned as having to be implemented by the reader.

This is not a "hello world" project, so expect to be challenged.

1 of 1 people found the following review helpful.
Good for intermediate programmers
By Christian Dolif
"Mastering LibGDX Game Development" shows the process of creating RPG's really good. The game architecture is shown very detailed. Sometimes it's a bit hard to follow the author because you have to read the source code (which is available for free when you bought the book) when the author adds things to the code but doesn't says anything about it. The book is a great choice for intermediate programmers who want to get a good knowledge about LibGDX and creating RPG's. For beginners it might be very hard to understand.

5 of 6 people found the following review helpful.
Solid learning experience (With determination)
By Sael Torres-Diaz
It's a solid book to read IF you have some experience under your belt and are willing to dissect the code from their website yourself. Often you will find that the author is implementing classes that he has yet to go through the process of creating, and that along with the odd naming style of putting an underscore before anything will make it quite a bit harder to read if you're not used to it. Other than that it is a great choice for the intermediate programmer who wants to get more techniques in his tool box.

TL;DR:

Pros:
- In depth analysis of libgdx aspects
- Covers an assortment of problems
- Source code
- Assets

Cons:
- Time lord structure
- Chicken scratch code

See all 5 customer reviews...

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